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NPC Generator

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Advanced [show]


Norman Dudley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is thinning but still full. His eyes are likewise amber. His teeth are white and perfect.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Marshal in town.

History: He got into the Marshal business at a young age. He was an athlete and attended two major summer competitions. He never won. He became a Marshal soon after.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Entrepeneur, Athletic, Persistence. Bonds: Attractive, Job. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Dudley, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)13 (+1) 12 (+1)16 (+3)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 800 gp.


Social Check DCs


Anselm Chester, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears pastel trousers with tan and black striped suspenders. He wears various colorful collared shirts. His hair is blonde, silky, and of moderate length. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them

History: His mother raised him in a mountain cabin. Anselm was born on a far southern island where he grew up under the tutelage of his father, an expert Cook. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Flaws: Antagonistic, Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Cook

Voice: Prounounces S like Z

Attributes [hide]

Anselm Chester, Male Human Rogue 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)13 (+1) 15 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 19000 sp.


Social Check DCs


Wymar Staurheim, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His tied-back hair is brown. His ears are large.

Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To be a Banker again; and regain custody of his daughter

Flaws: Ugly, Depressed. Bonds: Immigrant, Family, Job. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Wymar Staurheim, Male Human Monk 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Gerald Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is drawn into a tight pony tail with a clover scrunchie. He has gleaming, smiling gray eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gerald was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Barkeep, and he later adopted a second daughter.

Motivation: To protect his home; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Flaws: Impulsive. Bonds: Family, Adventurer, Guardian. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Gerald Rutherford, Male Human Cleric 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)10 (+0) 14 (+2)5 (-3)
Skills Medicine +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.


Social Check DCs


Bertram Thackeray, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. His red hair is cut short with large spiked bangs in the front. He has brown eyes and a brown hat with a grey feather.

Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Bertram studied abroad. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Gifted, Fighting. Flaws: Shy. Bonds: Attractive. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Bertram Thackeray, Male Human Ranger 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)8 (-1) 9 (-1)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Silver comb with moonstones (600 gp). Solid gold idol (900 gp). Large well-done wool tapestry (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).


Social Check DCs

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