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NPC Generator

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Advanced [show]


Adelard Roscoe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. His deerstalker hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When he was but 3 years old his parents immigrated from the west. Adelard was born on a far western plains where he grew up under the tutelage of his father, an expert Bowyer. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Adelard Roscoe, Male Human Rogue 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 41000 sp. Hematite (8 gp). Red-brown spinel (130 gp). Banded agate (8 gp). Fire opal (1000 gp). 1 Half-Plate.


Social Check DCs


William Staurheim, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a green coat with brown slacks. He is portly but not overly obese. His wide-brimmed hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are brown.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born into a rich family. When William reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Rich, Military. Occupation: Cook

Voice: Dutch accent

Attributes [hide]

William Staurheim, Male Human Cleric 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)15 (+2) 15 (+2)8 (-1)
Skills Deception +2, Insight +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 600 gp. Blue star sapphire (700 gp). Star rose quartz (50 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Blyth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright violet suits and hats. His blonde hair is cut short with large spiked bangs in the front. His eyes are blue and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. He worked as a nervous Carpenter and found it very stressful. He has achieved small success as a Carpenter.

Motivation: He is wracked by social anxiety; and balancing his hectic life and new carpenter responsibilities is difficult

Flaws: Emotional, Impulsive, Fearful. Bonds: Poor, Nature, Job. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Trym Blyth, Male Human Fighter 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 15 (+2)10 (+0)
Skills Athletics +5, Performance +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trym Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He carries with him a set of shortspears on his belt, each one with a emerald on the hilt. His white hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is an amazing painter.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Logical. Flaws: Disease. Bonds: Mentor. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Trym Kelsey, Male Human Warlock 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 100 pp. 2 Alchemist’s fire.


Social Check DCs


Theobald Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length auburn hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Theobald was raised in a hard working conservative environment. His martial abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Priest

Voice: Thin and wheezing

Attributes [hide]

Theobald Hornsby, Male Human Commoner 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 7 (-2)11 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Smokesticks. 4 Holy water. 1 Everburning torch.


Social Check DCs

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