Lewis Oakley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses like a well dressed Barkeep does and is in decent physical shape. His brown hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He exudes charisma. He is a tour de force of persuasion. Energy wise he seems alert and responsive.
History: Born in the north to a Barkeep, Lewis learned a great deal about his mother's area of expertise. After coming to the age of reason, Lewis took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Professionalism, Gifted. Bonds: Job, Attractive, Adventurer. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 26000 sp. 1 Hourglass.
Kody Langston, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a pastel shirt with thin red vertical stripes and brown pants. He has a very tight haircut. He has several tiny amber earrings on each ear.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To protect his home.
Ideals: Athletic, Logical. Bonds: Rich, Guardian, Military. Occupation: Healer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 7 (-2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 900 gp. 1 Minor magic item.
Balimaar Coombs, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and pastel handkerchief worn on his left side. He is portly but not overly obese. His chestnut hair is greasy and uncared for. He has a dull look in his brown eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.
History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.
Motivation: His relatives are trying to arrange a marriage; and he desires power and/or immortality
Flaws: Ugly, Shy. Bonds: Religious, Adventurer, Job, Family. Occupation: Baker
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2 Smokesticks. 1 Holy water.
Frederick Ryley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear yellow clothing when he does not wear armor. His brown hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.
History: Frederick was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He has drifted from career to career and currently works as a Butcher.
Motivation: To get a good night's sleep; and balancing his hectic life and new butcher responsibilities is difficult
Ideals: Gifted, Persistence. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 200 gp. Large well-done wool tapestry (600 gp).
Guy Lindsey, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tattered old clothes. His silver hair is knotted and matted. His hazel eyes dart from person to person.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He served in the navy to pay for his family's outstanding loans. In his 14th year, his parents were killed by a giants raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: He desires power and/or immortality; and many giants want him driven away
Flaws: Ugly. Bonds: Poor, Enemies, Adventurer, Military. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Darkwood Buckler.
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