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NPC Generator

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Advanced [show]


Geoffrey Sydney, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. His hair is short and chestnut. His violet eyes peer out from beneath his broad white hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Locksmith.

Motivation: He is unsatisfied with his job; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Bonds: Has a crush, Slave, Job. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Geoffrey Sydney, Male Human Paladin 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 cp. Jasper (60 gp). 2 Smokesticks. 4 Holy water.


Social Check DCs


Don York, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His hair is golden and very short. His eyes are likewise green. His teeth are white and perfect.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Don grew up listening to his father's many stories. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and doesn't want to be a bowyer and was forced into it by his family

Ideals: Logical. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Bowyer

Voice: Speaks in third person

Attributes [hide]

Don York, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Ralf Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His long brown hair reaches down to his waist. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Ralf was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ralf's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to end his boredom

Flaws: Disease, Hedonist, Antagonistic. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Ralf Sharps, Male Human Ranger 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp.


Social Check DCs


Adam Kendall, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His golden hair is greasy and uncared for. His ears are large.

Personality: Eccentric and domineering, Adam will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the east, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Logical. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Adam Kendall, Male Human Fighter 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 47 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)12 (+1) 16 (+3)17 (+3)
Skills Persuasion +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Patrick Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. His white hair is thinning but still full. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Blacksmith.

Motivation: Expand his business.

Ideals: Extrovert. Bonds: Attractive, Rich, Job. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Patrick Tenley, Male Human Warrior 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)11 (+0) 15 (+2)15 (+2)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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