Gunter Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. He keeps his chestnut hair in a pixie cut. His fierce blue eyes like to dwell on things.
Personality: He has always had a great fascination with Human culture. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered painting. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Bounty Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan, Orc
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +6
Possessions: 300 gp. Rose (20 gp). Red garnet (90 gp). Deep blue spinel (600 gp).
Dustin Copeland, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is short and golden. His eyes are blue and catlike.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He feeds upon the attention of others.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Locksmith and found it very stressful. He struck the Locksmith job and began his own company from there.
Motivation: Sabotage a competitor; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy, Antagonistic. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 6 (-2) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 7000 cp. Brown-green garnet (110 gp). Blue sapphire (1000 gp). Amber (110 gp). 1 Minor magic item.
Geoffrey Brandon, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He keeps his long black hair kept up in a rat tail. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 4 years old his parents immigrated from the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend.
Ideals: Joker. Bonds: Poor, Adventurer, Immigrant, Military. Occupation: Ploughman
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2100 sp.
Ernest Shelley, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His skin is also unnaturally pale. His black hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small plains village. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ernest's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Flaws: Ugly, Insane, Antagonistic. Bonds: Military, Nature. Occupation: Bather
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Aquan, Celestial, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 300 gp.
Lewis Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is lengthy. His eyes are amber.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Entrepeneur. Flaws: Depressed, Disease. Bonds: Religious. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 6 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Golden yellow topaz (1400 gp). Rich purple corundum (1500 gp). Citrine (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
