Gerald Astley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has dyed his greying brown hair a little too much giving a sharp brown color. His blue eyes peer out from beneath his deerstalker black hat.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Further he is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Flaws: Ugly, Addict. Bonds: Religious, Rich, Adventurer. Occupation: Barber
Voice: French accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Alexandrite (500 gp). Red spinel (60 gp).
Anselm Blakely, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He keeps his blonde hair in a flapper bob. His eyes are gray.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Farmer job now, and dutifully fulfills any obligations he has.
Motivation: He has a crush on the local Weaver; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Passionate. Flaws: Disease. Bonds: Religious, Job, Has a crush. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 40 pp. Sardonyx (40 gp). Hematite (15 gp). Alexandrite (1200 gp).
Alexandre Holton, Male Human [Permalink]
Personal [hide]
Description: He wears baggy tan pantaloons and a black scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is long and unkept. He wears crescent spectacles with a black brim.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was taken as a slave by a traveling circus and forced to perform He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Optimist, Artistic. Flaws: Ugly, Insomniac. Bonds: Slave. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 58 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 800 gp. Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Astley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His black hair is lengthy and is close to two feet long. He has green eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Randal took refuge in the large cave and found the beat up spear and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Athletic, Optimist. Flaws: Fearful, Mundane. Bonds: Nature. Occupation: Dyer
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 39 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 240 pp. Violet garnet (1500 gp). Hematite (16 gp). Eye agate (16 gp). Peridot (60 gp). 1 Minor magic item.
Hugh Kimberly, Male Human [Permalink]
Personal [hide]
Description: A 5'10" western man, he usually wears his grey robe and has his axe always slung over his shoulder. He has moderate length auburn hair. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the west. He also is a firm believer in the manly ideal.
History: He was raised in a white middle class family as the only child. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Pacifist. Flaws: Ugly, Impulsive, Mundane. Bonds: Nature. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 600 gp.
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