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NPC Generator

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Advanced [show]


Bernard York, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear green pants and tee shirts, marred by beers. He wears his brown hair up in a very large beehive style do. His fierce green eyes like to dwell on things.

Personality: He is mildly Human supremacist, though he does not identify as such. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the north to a Hunter, Bernard learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Hunter. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.

Flaws: Ugly, Racist, Insane, Shy. Bonds: Job. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bernard York, Male Human Expert 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 1 Minor magic item.


Social Check DCs


Lance Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of morningstars on his belt, each one with a topaz on the hilt. He has a chestnut handlebar mustache and slicked back chestnut hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his mother. He has had some formal music training, and achieved minor success. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Artistic. Bonds: Attractive, Job, Immigrant, Slave. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Lance Beckwith, Male Human Aristocrat 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 13 (+1)18 (+4)
Skills Animal Handling +3, Intimidation +6
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Sapphire pendant on gold chain (900 gp).


Social Check DCs


Theobald Yardley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a long brown beard, and similarly colored long hair. His eyes are a pleasant blue.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Navigator business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Rich, Job, Enemies. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Theobald Yardley, Male Human Commoner 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)9 (-1) 8 (-1)10 (+0)
Skills Intimidation +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Jasper (80 gp). 1 Minor magic item.


Social Check DCs


Gilbert Hale, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He keeps his long auburn hair kept up in a rat tail. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Further he is a bit of a stoner and is frequently out of it.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Addict, Secretive. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Gilbert Hale, Male Human Rogue 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)8 (-1) 9 (-1)13 (+1)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 7000 sp. Azurite (16 gp). Moss agate (16 gp).


Social Check DCs


Peter Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a tan low-cut shirt, and a Stetson hat upon his head. He carries a battered axe and tarnished glaive as well. His tied-back hair is auburn. His green eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Knight father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Job, Rich. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Peter Clapham, Male Human Warlock 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 21000 cp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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