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NPC Generator

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Advanced [show]


William Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His red hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted druidic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined, Gifted. Bonds: Immigrant, Religious. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

William Garrick, Male Human Commoner 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 12 (+1)8 (-1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Roger Altham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tan trousers with blue and pastel striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Insane, Antagonistic, Fearful, Mundane. Bonds: Immigrant. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roger Altham, Male Human Rogue 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Persuasion +3, Survival +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Hailey, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a tight fitting blue shirt and pants. His whole body is exceptionally muscular. He has no hair. His eyes are green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.

History: Cory was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Bowyer.

Motivation: Further expansion of business.

Flaws: Ugly, Shy, Selfish. Bonds: Immigrant, Job. Occupation: Bowyer

Voice: Strong lisp

Attributes [hide]

Cory Hailey, Male Human Paladin 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Thomas Darby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His golden hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Job, Nature. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Thomas Darby, Male Human Monk 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Dean Hackney, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his grey robe and has his flail always slung over his shoulder. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He feeds upon the attention of others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it

Ideals: Passionate. Flaws: Disease, Racist. Bonds: Attractive, Rich. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Dean Hackney, Male Human Fighter 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 24 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)13 (+1) 14 (+2)17 (+3)
Skills Acrobatics +7, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +5

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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