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NPC Generator

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Advanced [show]


John Burton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy golden hair. His ears are large.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a island tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Slave, Nature. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

John Burton, Male Human Ranger 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1600 sp.


Social Check DCs


Guy Oakley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears just a blue suit. His hair is short and silver. His green eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the west his family was never financially stable. He worked as a nervous Unemployed and found it very stressful. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Passionate. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Guy Oakley, Male Human Aristocrat 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Golden yellow topaz (500 gp). Tiger eye turquoise (5 gp). Star rose quartz (30 gp). Rock crystal (30 gp). 1 Magnifying glass. 1 Healer’s kit. 1 Simple lock.


Social Check DCs


Adelard Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a cross on it. With a patchy chestnut beard and wild chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally

Flaws: Shy, Antagonistic, Insane. Bonds: Nature, Job. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Adelard Gentry, Male Human Warrior 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)6 (-2) 17 (+3)15 (+2)
Skills Animal Handling +5, Arcana +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Manfred Read, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. His tied-back hair is golden. His hazel eyes peer out from beneath his Stetson brown hat.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the west to a Junk Dealer, Manfred learned a great deal about his mother's area of expertise. When Manfred reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 2 years.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Justice. Flaws: Impulsive. Bonds: Job, Military, Family. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Manfred Read, Male Human Warlock 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)12 (+1) 11 (+0)18 (+4)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 60 pp. Chalcedony (50 gp). Red-brown spinel (150 gp). Coral (150 gp). Chalcedony (50 gp).


Social Check DCs


Theodoric Brandon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear violet clothing when he does not wear armor. He has a white handlebar mustache and slicked back white hair. He has a tattooed face.

Personality: Eccentric and domineering, Theodoric will drive conversation. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: When he was but 7 years old his parents immigrated from the east. He helped his mother out around the business and became quite the natural. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Extrovert. Bonds: In love, Immigrant, Job, Rich. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Theodoric Brandon, Male Human Ranger 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 8 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 5 (-3)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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