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NPC Generator

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Advanced [show]


Gerard Charlton, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His blonde hair is styled in orderly dreadlocks. His hazel unseeing eyes seem to look past you.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Bounty Hunter, but he got bored and became a Miller. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease, Impulsive, Shy. Bonds: Job, Rich. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Gerard Charlton, Male Human Druid 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Elven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 2000 sp.


Social Check DCs


Trym Emsworth, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a long golden beard with little hanging trinkets. His blue eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Flaws: Ugly, Terse, Antagonistic. Bonds: Immigrant. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Trym Emsworth, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 17 (+3)8 (-1)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dustin Everleigh, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is red and curly. He wears crescent spectacles with a black brim.

Personality: Dustin wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to have a good time and be beloved.

Ideals: Disciplined, Optimist. Bonds: Attractive, Rich. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Dustin Everleigh, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills History +2, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 29000 cp.


Social Check DCs


Lewis Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His black hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Ugly, Insane, Shy. Bonds: Rich. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Lewis Stapleton, Male Human Expert 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Law, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears tattered old clothes. His left hand appears badly burned and disfigured. He keeps his silver hair in a flapper bob. He has gleaming, smiling blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.

History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Law, Male Human Druid 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)5 (-3) 13 (+1)9 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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