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Advanced [show]


Hunter Conway, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a brown coat with red slacks. His skin is fair and his fingers are delicate and long. He has wavy chestnut hair. His gray eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Human conditions. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and human compassion

Flaws: Antagonistic, Racist, Secretive. Bonds: Religious, Debt. Occupation: Server

Voice: Scandinavian accent

Attributes [hide]

Hunter Conway, Male Human Bard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)9 (-1) 14 (+2)13 (+1)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 4 Tanglefoot bags. 4 Smokesticks. 4 Antitoxin.


Social Check DCs


Henry Weld, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His hair is black and curly. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a necromancer, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Architect, but he was a colossal failure. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: Further expansion of business; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Attractive, Mentor, Job. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Henry Weld, Male Human Sorcerer 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)17 (+3) 4 (-3)15 (+2)
Skills Religion +5, Stealth +3
Senses Passive Perception 7
Languages Common, Halfling, Aquan, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 8000 cp. 1 Disguise kit.


Social Check DCs


Wymar Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his hand crossbow, and he perpetually has his hand crossbow ready. He has wavy chestnut hair. His green unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has all his life been fascinated with writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice, Artistic. Flaws: Disease. Occupation: Bowyer

Voice: Ums and uhs a lot

Attributes [hide]

Wymar Allerton, Male Human Sorcerer 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)14 (+2) 19 (+4)5 (-3)
Skills History +5, Intimidation +0
Senses Passive Perception 14
Languages Common, Undercommon, Terran
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 700 gp. Blue quartz (12 gp). Star rose quartz (40 gp).


Social Check DCs


Arnold Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His tied-back hair is brown. His half smiles and violet eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted necromantic powers by his dying brother.

Motivation: He feels threatened by others.

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Arnold Gentry, Male Human Commoner 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)9 (-1) 11 (+0)17 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerald Blakeley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Miller. His tied-back hair is silver. He has amber eyes.

Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Gerald took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic, Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Miller

Voice: Rolls R's

Attributes [hide]

Gerald Blakeley, Male Human Barbarian 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 39 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Insight +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: A pair of silk slippers encrusted with tiny pearls. (80 gp). An abacus with copper, silver and gold markers (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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