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NPC Generator

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Advanced [show]


Gerald Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is black, silky, and of moderate length. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He plays an instrument quite well.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Gardener. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and to be a sage again

Ideals: Fighting, Athletic, Artistic. Bonds: Job, Attractive. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Gerald Lindsay, Male Human Ranger 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)13 (+1) 16 (+3)17 (+3)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. Malachite (7 gp). Azurite (7 gp). Rich purple corundum (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. He wears his golden hair up. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and sabotage a competitor

Flaws: Ugly, Shy. Bonds: Poor, Job, Nature, Immigrant. Occupation: Laborer

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Blakeley, Male Human Ranger 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 9 (-1)13 (+1) 14 (+2)8 (-1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Dustin Hale, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Detective uniform. His silver hair is greasy and uncared for. His violet eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 11 years.

Motivation: His religion dominates his actions.

Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dustin Hale, Male Human Aristocrat 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)5 (-3) 12 (+1)18 (+4)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1

Possessions: 1000 gp. Rose (40 gp). Azurite (5 gp). Star rose quartz (40 gp). Pink pearl (70 gp).


Social Check DCs


Conrad Gentry, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his grey robe and has his club always slung over his shoulder. He is muscular with a powerful set of arms. His auburn hair is lengthy. He has gleaming, smiling gray eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a minor phobia of water and hates getting wet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Conrad took refuge in the large cave and found the beat up club and armor he uses now. After a long history of fighting, Conrad and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Nature, Enemies. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Conrad Gentry, Male Human Adept 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 24000 sp. Smoky quartz (60 gp). Jade (60 gp).


Social Check DCs


Gilbert Alston, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a robe, a symbol of luck around his neck, and a scimitar on his belt, and his gloved hand is found clutching a scimitar. His red hair is matted, messy, and big. His violet eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Gilbert Alston, Male Human Druid 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 17 (+3)7 (-2)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 600 gp. Hematite (16 gp). Rock crystal (80 gp). Jade (140 gp). Banded agate (16 gp). 1 Minor magic item.


Social Check DCs

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