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NPC Generator

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Advanced [show]


Theobald Blankley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His left leg appears badly burned and disfigured. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his green eyes.

Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the west his family was never financially stable. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Theobald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a barkeep and was forced into it by his family

Flaws: Insane. Bonds: Enemies, Poor, Family. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Theobald Blankley, Male Human Paladin 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills History +4, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. Tiger eye turquoise (7 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Simon was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against illithids.

Ideals: Persistence. Flaws: Insane, Antagonistic. Bonds: Enemies, Attractive. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Simon Atterton, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnoll, Druidic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools.


Social Check DCs


Don Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit, and he perpetually has his sword ready. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes are slightly larger than normal.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also has developed a complete distrust of the Ruler profession.

History: He was born to loving parents in a slum to the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now owns his own business.

Motivation: Regain custody of his son; and sabotage a competitor

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Job, Poor, Family. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Willoughby, Male Human Adept 9
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 30 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1500 gp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Cooper, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. He keeps his long brown hair kept up in a rat tail. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Flaws: Addict, Emotional. Bonds: Adventurer, Rich. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Godfrey Cooper, Male Human Adept 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Remington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has wavy red hair. His eyes are blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was always a brilliant, if unscrupulous mind. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Athletic, Joker, Logical. Flaws: Insane. Bonds: Adventurer. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Justin Remington, Male Human Adept 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)17 (+3) 15 (+2)17 (+3)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 300 gp. Azurite (6 gp). Red garnet (100 gp).


Social Check DCs

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