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NPC Generator

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Advanced [show]


Drogo Shelley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He has no hair. He has several tiny topaz earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Athletic, Artistic. Flaws: Ugly, Terse. Bonds: Rich. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Drogo Shelley, Male Human Barbarian 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Athletics +5, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Jocelyn Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting tan shirt and pants. He has a small bristly mustache and wavy chestnut hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast forest. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their daughter. He worked as a Mortician, and he later adopted a second daughter.

Motivation: Money/treasure; and wants to raise his children well

Flaws: Impulsive. Bonds: Attractive, Nature, Family, Rich. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Jocelyn Ramsay, Male Human Wizard 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 30000 sp. 1 Climber’s kit. 1 Average lock. 1 Simple lock.


Social Check DCs


Diggory Compton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He has wavy black hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Diggory was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Diggory took refuge in the ruined castle and found the beat up crossbow and armor he uses now. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: Several ex partners dislike his way of doing things and want revenge; and marry his brother to traveling adventurers

Flaws: Emotional, Antagonistic. Bonds: Mentor, Family, Nature, Enemies. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Diggory Compton, Male Human Expert 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.


Social Check DCs


Drogo Rowley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. His black hair is lengthy and is close to two feet long. His amber eyes have a joyful gleam in them most of the time.

Personality: Drogo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Drogo studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly, Insane. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Drogo Rowley, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)17 (+3) 8 (-1)14 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Brown-green garnet (90 gp). 1 Magnifying glass. 1 Healer’s kit.


Social Check DCs


Ernest Sutton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are a pleasant amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Bowyer, who enjoyed hunting, Ernest was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Flaws: Insomniac. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ernest Sutton, Male Human Wizard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp.


Social Check DCs

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