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Advanced [show]


Wymar Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He prefers to wear flannel. His head has been shaved. His ears are large.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Immigrant, Adventurer. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Bentley, Male Human Aristocrat 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 500 gp. Jeweled anklet (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Hayley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a blue poncho over his likewise colored trousers and shirt. His brown hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He has set out to sabotage the competition.

Motivation: Human compassion; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Antagonistic, Racist. Bonds: Adventurer, Job. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Dustin Hayley, Male Human Cleric 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)17 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Stealth +0
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 20 pp.


Social Check DCs


Randal Burton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his auburn hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: Randal lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Randal's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his absent mother.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Randal Burton, Male Human Barbarian 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Coral (80 gp).


Social Check DCs


Trym Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His red hair is styled in orderly dreadlocks. His eyes are green.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Trym is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He desires power and/or immortality; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Family, Adventurer, Debt, Religious. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Trym Palomarez, Male Human Sorcerer 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)8 (-1) 14 (+2)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. Fiery yellow corundum (1200 gp). Golden yellow topaz (400 gp). Black pearl (400 gp). Pink pearl (160 gp).


Social Check DCs


Ernest Langley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tight fitting green shirt and pants, he is not a threatening figure. His brown hair is braided into rings. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a ruthless business man, a trait he acquired from his mother.

History: Ernest hails from a village terrorized by gnolls. A freak accident while working with his Barrister mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of gnolls

Ideals: Entrepeneur. Flaws: Depressed, Disease. Bonds: Attractive, Enemies. Occupation: Cook

Voice: Hard of hearing, loud

Attributes [hide]

Ernest Langley, Male Human Monk 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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