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NPC Generator

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Advanced [show]


Norman Wellington, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his lance. He wears a feathered hat to cover his moderate length silver hair. He has green eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Norman lived on a farm with his mother, near the main road leading to a nearby town. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Flaws: Insane. Bonds: Attractive, Family, Adventurer. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Wellington, Male Human Aristocrat 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)12 (+1) 11 (+0)14 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Colby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. His eyes are blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Lazy, Disease. Bonds: Slave. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Arnold Colby, Male Human Cleric 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)16 (+3) 13 (+1)14 (+2)
Skills Investigation +5, Stealth +5
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 18000 sp. Eye agate (4 gp). Deep blue spinel (200 gp). Violet garnet (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alexandre Clinton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His hair is cut close to his head. His hazel unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Alexandre lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found.

Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Attractive, Family. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Alexandre Clinton, Male Human Warrior 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Moss agate (8 gp). 2 Alchemist’s fire. 1 Everburning torch. 2 Smokesticks. 2 Smokesticks.


Social Check DCs


Shane Marley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a tight fitting black shirt and pants, marred by teas. His black hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich southern family. Cursed with a spirit at a very young age, Shane has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Courier

Voice: Smooth and feminine

Attributes [hide]

Shane Marley, Male Human Bard 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)10 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 3 Antitoxin. 1 Tanglefoot bags. 2 Holy water.


Social Check DCs


Dustin Davenport, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear blue clothing when he does not wear armor and is in decent physical shape. His hair is long and golden with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His eyes, though not visible through his cowl, are gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Persistence, Professionalism, Justice. Bonds: Adventurer, Has a crush. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Dustin Davenport, Male Human Commoner 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs

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