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NPC Generator

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Advanced [show]


Randal Kendall, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. He sports a long black beard, and similarly colored long hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to make almost anything out of random pieces of junk.

History: Born in the west to a Mercenary, Randal learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He is searching for what he claims is his rightful reward.

Motivation: Expand his business.

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Job, Adventurer. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Randal Kendall, Male Human Bard 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Acrobatics +3, Arcana +6
Senses Passive Perception 10
Languages Common, Orc, Elven, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 300 gp.


Social Check DCs


Robert Marley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green shirt with thin black vertical stripes and tan pants. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.

History: Robert hails from a village terrorized by drow. His father was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.

Motivation: He is not mentally stable, and does not behave rationally; and he would like to get married and retire

Ideals: Persistence. Flaws: Insane. Bonds: Has a crush, Enemies, Family. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Robert Marley, Male Human Fighter 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Terran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Trym Westcott, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He very much looks the part of a Miller. He sports a flattop hair cut. He has several tiny sapphire earrings on each ear.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the north to a Miller, Trym learned a great deal about his father's area of expertise. He worked as a nervous Miller and found it very stressful. He inherited the family business which he has now maintained for 7 years.

Motivation: Expand his business; and further expansion of business

Ideals: Artistic. Bonds: Job, Rich, Military. Occupation: Miller

Voice: Hissing voice

Attributes [hide]

Trym Westcott, Male Human Commoner 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 3 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)9 (-1) 8 (-1)14 (+2)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Wakefield, Male Human [Permalink]

Personal [hide]

Description: A 5'1" northern man, he tends to wear a large blue jacket. His hair is always cut to a buzz. His eyes are likewise amber. His teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. He is harsh and unforgiving.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Gerald never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Regain custody of his daughter; and doesn't want to be a stylist and was forced into it by his family

Flaws: Addict, Antagonistic. Bonds: Attractive, Military, In love, Family. Occupation: Stylist

Voice: Sleepy voice

Attributes [hide]

Gerald Wakefield, Male Human Commoner 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 8 (-1)13 (+1)
Skills Athletics +5, Religion +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Blyth, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case, he is not a threatening figure. He has a golden handlebar mustache and slicked back golden hair. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.

History: His mother raised him in a mountain cabin. He worked as a nervous Slave Trader and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Selfish, Addict. Bonds: Nature, Job, Religious. Occupation: Slave Trader

Voice: Speaks with a cold

Attributes [hide]

Gerald Blyth, Male Human Paladin 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 17 (+3)12 (+1) 10 (+0)8 (-1)
Skills Deception +1, Insight +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Aquamarine (400 gp). Lapis lazuli (7 gp). Alexandrite (400 gp). 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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