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NPC Generator

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Advanced [show]


Guy Ryley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright red and grey, and wears rings and necklaces with large, colorful gems. His brown hair is lengthy and is close to two feet long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Athletic, Optimist, Entrepeneur. Flaws: Mundane. Bonds: Rich, Military. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Guy Ryley, Male Human Expert 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 15 (+2)17 (+3) 16 (+3)13 (+1)
Skills Insight +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +4

Possessions: 8000 sp.


Social Check DCs


Gerald Rowley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a white vest and prefers violet and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is long and unkept. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Rich. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Gerald Rowley, Male Human Druid 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1600 sp. 1 Average lock.


Social Check DCs


Hubert Barlow, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He carries with him a set of scythes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His black hair is long and unkept. His eyes are brown and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hubert took refuge in the ruined castle and found the beat up scythe and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature, Religious. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Hubert Barlow, Male Human Rogue 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 7 (-2)9 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Adam Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his black hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Bowyer. He is used to getting what he wants. In part because he is a meticulous planner.

History: Adam was born in the north. At a young age he loved to build and create. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their daughter. He worked as a Bowyer, and he later adopted a second daughter.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Professionalism, Persistence. Bonds: Attractive, Job, Family. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Adam Deighton, Male Human Bard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)16 (+3) 11 (+0)15 (+2)
Skills History +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 3000 sp.


Social Check DCs


Anthony Leighton, Male Human [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he is wearing a long, white, dusty cloak. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Anthony took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: Many dire rats want him driven away; and revenge

Ideals: Opinionated, Philantrophist, Fighting, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Anthony Leighton, Male Human Barbarian 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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