Conrad Rodney, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He typically wears red cloth garments or leather armor. His tied-back hair is auburn. His thin eyebrows rest above his beady amber eyes.
Personality: Conrad is depressed about a lot of things. He tends to be a nihilist. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: His spouse's relatives view him with great suspicion; and money/treasure
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Family, Rich. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Coral (60 gp). Golden yellow topaz (900 gp). 1 Magnifying glass. 1 Silk rope. 1 Masterwork Musical instrument.
Odo Myerscough, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a robe, a symbol of death around his neck, and a quarterstaff on his belt. He is bald on top and has large chestnut tufts of hair around his ears. His eyes, though not visible through his cowl, are gray.
Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Mayor again; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Sage
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 17 (+3) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Goblin, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp. 1 Everburning torch. 5 Acid flasks. 4 Antitoxin.
Bertram Upton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long auburn hair reaches down to his waist. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born at the edge of vast island. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Soapmaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
Possessions: 600 gp. Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ralf Clinton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his right hand. His silver hair is cut jaggedly and amateurishly. His half smiles and violet eyes are beguiling and draw you in.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born at the edge of vast forest. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He got away from his former life and has fallen to alcoholism.
Motivation: He is terrified, and will act out of fear.
Flaws: Fearful, Addict. Bonds: Attractive, In love, Job, Nature. Occupation: Spy
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 60 pp. Golden yellow topaz (1200 gp). Aquamarine (1200 gp). 1 Masterwork Common Ranged Weapon.
Reynard Bradly, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his rapier always slung over his shoulder, and carries rapiers. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


