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Advanced [show]


Gerald Adley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it and is in decent physical shape. He wears a Stetson hat to cover his moderate length brown hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Addict, Secretive. Bonds: Adventurer, Nature. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Gerald Adley, Male Human Barbarian 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs


Drogo Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, grey, dusty cloak. He is bald on top and has large auburn tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants revenge against giants; and find a way to reverse the transformation of his sister

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

Drogo Altham, Male Human Adept 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 3200 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Manfred Copeland, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear, and carries whips. His silver hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with a lost civilization.

History: He got into the Spy business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Spy.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Manfred Copeland, Male Human Paladin 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)17 (+3) 10 (+0)11 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Auran, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2600 sp. 1 Antitoxin.


Social Check DCs


Hugh Barclay, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He receives visions of the future at random moments

History: He is a Yochlol in disguise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Sounds elderly

Attributes [hide]

Hugh Barclay, Male Human Expert 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1

Possessions: 16000 cp. Jasper (30 gp). Brown-green garnet (40 gp). Deep green spinel (40 gp).


Social Check DCs


Justin Merton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky white painted plate armor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Ruler, but he was a colossal failure. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: Someone believes him a fraud; and balancing his hectic life and new slave trader responsibilities is difficult

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Job, Enemies. Occupation: Slave Trader

Voice: Spanish accent

Attributes [hide]

Justin Merton, Male Human Bard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs

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