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Advanced [show]


Theobald Clifton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Roofer uniform. His long brown hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born several months after his father was called into army service. He married young, but lost his spouse to gnolls. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: He feels kind of lost in life; and balancing his hectic life and new roofer responsibilities is difficult

Flaws: Depressed. Bonds: Job, Enemies, Slave, Military. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theobald Clifton, Male Human Wizard 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)10 (+0) 17 (+3)17 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. 4 Smokesticks.


Social Check DCs


Kyle Kenley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears white painted combat armor at almost all times. He wears a colorful flower in his brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Navigator, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Bonds: Attractive, Adventurer, Poor. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Kyle Kenley, Male Human Sorcerer 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)9 (-1) 13 (+1)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Gilbert Anderton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He has a slight overbite and is overall scrawny. His golden hair is long and unkept. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: He comes from a rich northern family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Professionalism, Impeccable. Flaws: Ugly, Antagonistic. Bonds: In love, Rich. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Anderton, Male Human Warrior 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)11 (+0) 11 (+0)17 (+3)
Skills Investigation +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 13000 cp. 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs


Kyle Benson, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His silver hair is cut short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. By chance he met his brother recently and the two have been together since.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Selfish, Depressed. Bonds: Rich, Family. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Kyle Benson, Male Human Commoner 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)16 (+3) 10 (+0)10 (+0)
Skills Animal Handling +2, History +5
Senses Passive Perception 10
Languages Common, Terran, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Charles Riley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy blonde beard and wild blonde hair. His eyes are gray and beady.

Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He then took over the family business and is one of the better Marshal for hire.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Rich. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Charles Riley, Male Human Aristocrat 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Athletics +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Onyx (20 gp).


Social Check DCs

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