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NPC Generator

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Advanced [show]


Drogo Sydney, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears just a tan suit. His brown hair is greasy and uncared for. His blue unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Drogo hails from a village terrorized by brigands. In his 18th year, his parents were killed by a brigands raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Enemies, Religious. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Drogo Sydney, Male Human Expert 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)13 (+1) 11 (+0)17 (+3)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gomory Hornsby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Stableman uniform. He has golden hair. His violet unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Logical. Flaws: Disease. Bonds: Job, Family, Nature. Occupation: Stableman

Voice: Deep voice with rolling R's

Attributes [hide]

Gomory Hornsby, Male Human Monk 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)8 (-1) 12 (+1)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 cp. Lapis lazuli (8 gp). Coral (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green costume with the symbols of luck on his torso. His hair is cut close to his head. His eyes are likewise gray.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and retire the richest man in the east

Ideals: Athletic, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Painter

Voice: German accent

Attributes [hide]

Thomas Van Es, Male Human Cleric 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 12 (+1)8 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1300 gp. Red spinel (160 gp). Chalcedony (30 gp). Malachite (15 gp). Black pearl (1300 gp). Moss agate (15 gp). Carnelian (30 gp).


Social Check DCs


Trey Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered trident and tarnished rapier as well. He has dyed his greying red hair a little too much giving a sharp red color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Trey Kelsey, Male Human Commoner 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Rolf Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered shortbow and tarnished axe as well. With a patchy chestnut beard and wild chestnut hair. His hazel eyes dart from person to person.

Personality: A skeptical and narcissistic man, Rolf's first love is himself. His second love is also himself. He is frequently practicing swordplay.

History: Gifted from a young age, Rolf studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Impeccable, Gifted. Bonds: Poor, Military. Occupation: Bricklayer

Voice: Creaky witch voice

Attributes [hide]

Rolf Marleigh, Male Human Wizard 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 8 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)10 (+0) 10 (+0)11 (+0)
Skills Medicine +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1100 gp.


Social Check DCs

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