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Gerald Oakes, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His hair is silver and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.

History: The child of a Guard, who enjoyed hunting, Gerald was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Nature, Rich. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Oakes, Male Human Bard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 16 (+3)10 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 pp. Deep blue spinel (700 gp). Zircon (80 gp). Red-brown spinel (90 gp). Lapis lazuli (12 gp). 1 Minor magic item.


Social Check DCs


Kody Milton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is blonde and curly. His eyes are likewise brown.

Personality: He is fixated on the number 85. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Ploughman, but he got bored and became a Locksmith. He then took over the family business and is one of the better Locksmith for hire.

Motivation: He is unsatisfied with his job.

Flaws: Insane. Bonds: Poor, Immigrant, Military, Job. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Kody Milton, Male Human Sorcerer 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)7 (-2) 9 (-1)11 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Sardonyx (80 gp).


Social Check DCs


Theobald Altham, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Stableman. He has a very tight haircut. He has gleaming, smiling gray eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a mountains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He struck the Stableman job and began his own company from there.

Motivation: He loathes his own lifestyle; and wants to open a new tavern

Ideals: Disciplined, Logical. Flaws: Depressed. Bonds: Attractive, Nature, Job. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Theobald Altham, Male Human Rogue 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)10 (+0) 18 (+4)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: Obsidian (12 gp). Fire opal (800 gp). Banded agate (12 gp). Aquamarine (500 gp). Citrine (60 gp). Black opal (800 gp).


Social Check DCs


Geoffrey Clinton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. His black hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Geoffrey hails from a village terrorized by illithids. His first spouse was a Server, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Enemies, Family, Military. Occupation: Butcher

Voice: Whispers

Attributes [hide]

Geoffrey Clinton, Male Human Adept 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs


Don Tindall, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is greasy and uncared for. His brown eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Disciplined, Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Nature. Occupation: Spy

Voice: American accent

Attributes [hide]

Don Tindall, Male Human Monk 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)11 (+0) 11 (+0)18 (+4)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 50000 cp. Moonstone (20 gp). Deep blue spinel (1400 gp). Aquamarine (1400 gp).


Social Check DCs

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