Gerard Kensley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His long white hair reaches down to his waist. His eyes are hazel and he is always smoking a pipe.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born on a small isolated farm. His childhood dream was to be a Server, but he was a colossal failure. He now spends his time doing works of charity.
Motivation: Wants to open a new tavern; and balancing his hectic life and new tanner responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Haley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a bastard sword on his belt. His red hair is thinning but still full. His fierce brown eyes like to dwell on things.
Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Doesn't want to be a Ruler and was forced into it by his family; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Impeccable. Bonds: Family, Religious, Rich. Occupation: Ruler
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 68 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 700 gp. Violet garnet (1400 gp).
Don Gentry, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey shirt with thin blue vertical stripes and black pants. His silver hair is cut jaggedly and amateurishly. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Gifted from a young age, Don studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Tanner job and began his own company from there.
Motivation: Balancing his hectic life and new Tanner responsibilities is difficult.
Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 40 pp. Blue star sapphire (400 gp). Amethyst (80 gp). Red garnet (80 gp). Alexandrite (600 gp).
Bertram Hailey, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length golden hair. He has several tiny jet earrings on each ear.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He works hard and plays hard.
History: He was born several months after his mother was called into army service. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Flaws: Emotional, Hedonist. Bonds: Rich, Military, Adventurer. Occupation: Barrister
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 pp. Large well-done wool tapestry (400 gp).
Hugh Marlee, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish chestnut hair is in a traditional bowl cut. His gray eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was always a brilliant, if unscrupulous mind. His first spouse was a Cartwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his son; and wants to raise his children well
Ideals: Justice, Logical. Flaws: Insane. Bonds: Family. Occupation: Beggar
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 600 gp.
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