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Advanced [show]


Miles Home, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. His brown hair is thinning but still full. His blue eyes lackadaisically let the world flow into them.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the north, but his parents moved at a very young age to the west. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: Expand his business; and sabotage a competitor

Ideals: Justice, Gifted. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Miles Home, Male Human Barbarian 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 6 (-2)8 (-1)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp. Lapis lazuli (13 gp). Red spinel (90 gp). Deep blue spinel (1500 gp). Freshwater pearl (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Reid, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His red hair and beard is wavy and long. His brown eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The war was a terrible time for him, and Ralf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the east, but his parents moved at a very young age to the south. Ralf was born on a far eastern desert where he grew up under the tutelage of his father, an expert Painter. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He loathes his own lifestyle.

Flaws: Mundane, Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Painter

Voice: Speaks with back of mouth

Attributes [hide]

Ralf Reid, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)9 (-1) 14 (+2)18 (+4)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Silver holy symbol.


Social Check DCs


Dean Barney, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. His brown hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: When he was but 4 years old his parents immigrated from the south. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Philantrophist, Optimist, Logical. Bonds: Attractive, Immigrant. Occupation: Actor

Voice: Draws out vowels

Attributes [hide]

Dean Barney, Male Human Warrior 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)7 (-2) 10 (+0)13 (+1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +3

Possessions: 10 pp. Zircon (60 gp). Tourmaline (130 gp). Alexandrite (800 gp).


Social Check DCs


Don Marlee, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He wears a colorful flower in his brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is skeptical of what others tell him and is slow to trust.

History: The child of a Sage, who enjoyed hunting, Don was taken on many hunting expeditions. After coming to the age of reason, Don took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: To be a Sage again.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Don Marlee, Male Human Cleric 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills History +5
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 6000 sp.


Social Check DCs


Tim Everly, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. He has a very tight haircut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.

History: When he was but 5 years old his parents immigrated from the east. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Someone believes him a fraud; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Server

Voice: Smooth and feminine

Attributes [hide]

Tim Everly, Male Human Expert 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs

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