Henry Dayton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is well dressed, constantly wearing a black suit, blue shirt, and black tie. He is an epitome of beauty. His hair is white and curly. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Henry will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by drow. Henry was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He is currently in port desperately looking for someone to get him out; and a deep hatred of drow
Ideals: Extrovert. Bonds: Attractive, Slave, Religious, Enemies. Occupation: Masseuse
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Terran, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Drogo Fidget, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. He has a auburn handlebar mustache and slicked back auburn hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Dilettante, his mother struggled to pay the bills. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Richard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears skinny pants and wears a black and green robe with the hood down. He has a white handlebar mustache and slicked back white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a plains tribe. His first spouse was a Banker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.
Motivation: He wants to get laid; and doesn't want to be a glassblower and was forced into it by his family
Flaws: Shy. Bonds: Religious, Nature, Family, Has a crush. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 71 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Giant, Auran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5
Possessions: 1000 gp. Moss agate (6 gp). Violet garnet (700 gp). Blue sapphire (500 gp).
Norman Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear grey clothing when he does not wear armor and is in decent physical shape. With a patchy chestnut beard and wild chestnut hair. His eyes, though not visible through his cowl, are hazel.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.
Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Joker, Optimist. Flaws: Insomniac. Bonds: Adventurer. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Alex Trollope, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is generally well dressed albeit a few years behind the times. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Map Maker profession.
History: Born in the north his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Mayor like his father before him.
Motivation: Wants to open a new tavern.
Flaws: Shy. Bonds: Attractive, Job, Poor. Occupation: Mayor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Brass mug with jade inlays (200 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Brass mug with jade inlays (200 gp). 1 Banded mail.
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