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Advanced [show]


Miles Law, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, pastel, dusty cloak. With bright chestnut hair and a scraggly beard. His fierce green eyes like to dwell on things.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Spice Merchant, who enjoyed hunting, Miles was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Sailor.

Motivation: He feels threatened by others.

Flaws: Insane, Fearful. Bonds: Nature, Job. Occupation: Sailor

Voice: Scottish accent

Attributes [hide]

Miles Law, Male Human Commoner 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Arnold Barney, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He carries with him a set of rapiers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His red hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Doppelganger in disguise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Insane, Antagonistic. Bonds: Adventurer. Occupation: Miner

Voice: German accent

Attributes [hide]

Arnold Barney, Male Human Sorcerer 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +5, History +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 2100 sp. Lapis lazuli (16 gp). Deep blue spinel (300 gp). Eye agate (16 gp).


Social Check DCs


Dustin Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He has the majority of his body covered in plate. He has moderate length chestnut hair. He wears crescent spectacles with a black brim.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Depressed, Impulsive. Bonds: Poor, Immigrant. Occupation: Brewer

Voice: Smoker's lung

Attributes [hide]

Dustin Cholmondeley, Male Human Ranger 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)16 (+3) 12 (+1)9 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 11
Languages Common, Giant, Halfling, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 gp. 4 Tanglefoot bags. 6 Acid flasks. 4 Tanglefoot bags. 4 Smokesticks.


Social Check DCs


Diggory Paxton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy white pantaloons and a grey scarf. With bright auburn hair and a scraggly beard. His eyes are violet and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Insane, Lazy. Bonds: Rich. Occupation: Courier

Voice: Boston accent

Attributes [hide]

Diggory Paxton, Male Human Bard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)9 (-1) 17 (+3)13 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 42000 sp. 2 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Gilbert Elton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. Beneath his clothing is a huge mess of scar tissue. He sports a long brown beard, and similarly colored long hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born on a small isolated farm. His childhood dream was to be a Ruler, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: A deep hatred of dire rats; and he is unsatisfied with his job

Ideals: Opinionated. Bonds: Slave, Enemies, Nature, Job. Occupation: Bather

Voice: Sensual and smooth

Attributes [hide]

Gilbert Elton, Male Human Commoner 10
Medium (6'0") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 26 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)18 (+4) 13 (+1)12 (+1)
Skills Nature +8, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Ignan, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1000 gp. White opal (1500 gp). Smoky quartz (20 gp). Moss agate (12 gp). Zircon (20 gp). Black opal (1500 gp). Black pearl (1000 gp).


Social Check DCs

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