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Advanced [show]


Arnold Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. He wears his blonde hair up in a very large beehive style do. This brown eyed northerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and he wants to meet his childhood hero

Ideals: Passionate, Impeccable. Flaws: Antagonistic, Disease. Bonds: Mentor, Adventurer. Occupation: Hunter

Voice: Sleepy voice

Attributes [hide]

Arnold Northcott, Male Human Expert 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Deception +4, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Everburning torch. 1 Thunderstones.


Social Check DCs


Anselm Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his longbow ready. He wears his white hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 34. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Anselm hails from a village terrorized by goblins. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: Many goblins want him driven away; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Poor, Family, Enemies. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Anselm Lincoln, Male Human Rogue 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 30000 cp.


Social Check DCs


Arnold Thorpe, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with a spirit at a very young age, Arnold has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Attractive, Job. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Arnold Thorpe, Male Human Druid 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)11 (+0) 9 (-1)17 (+3)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 2 Holy water. 1 Everburning torch. 3 Alchemist’s fire.


Social Check DCs


Solomon Windsor, Male Human [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His blonde hair is lengthy and is close to two feet long. His blue eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the west. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Solomon has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and wants to raise his children well

Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Poor, Enemies, Family. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Solomon Windsor, Male Human Cleric 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 17 (+3)10 (+0)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Ryland, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Doctor does. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are amber and catlike.

Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.

History: He was born in the north, but his parents moved at a very young age to the east. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and to be a shipwright again

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Immigrant, Rich. Occupation: Doctor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Ryland, Male Human Barbarian 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 83 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 14 (+2)14 (+2) 9 (-1)16 (+3)
Skills Insight +2, Intimidation +6
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2

Possessions: 1000 gp.


Social Check DCs

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