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Advanced [show]


Shane Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears grey painted combat armor at almost all times. He wears his auburn hair down. He has several tiny ruby earrings on each ear.

Personality: Shane wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Disciplined, Gifted. Bonds: Rich, Religious. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Shane Marlee, Male Human Paladin 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 18 (+4)12 (+1)
Skills History +3, Medicine +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 9000 cp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Anthony Hornsby, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is silver and very short. His eyes are amber and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Anthony grew up listening to his father's many stories. His childhood dream was to be a Locksmith, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Bonds: Attractive, Adventurer, Job. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anthony Hornsby, Male Human Wizard 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 7 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)18 (+4) 12 (+1)10 (+0)
Skills Nature +7, Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Druidic, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443210000

Possessions: 600 gp. Aquamarine (1500 gp). White opal (500 gp). Black opal (500 gp). Sard (20 gp).


Social Check DCs


Ernest Burton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his religion dominates his actions

Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Attractive, Religious. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Burton, Male Human Paladin 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 73 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills History +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Golden pearl (140 gp).


Social Check DCs


Shane Staurheim, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears baggy green pantaloons and a black scarf. He keeps his long black hair kept up in a rat tail. His blue eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Interpreter, who enjoyed hunting, Shane was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Entrepeneur. Bonds: Nature, Adventurer. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Shane Staurheim, Male Human Aristocrat 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)6 (-2) 13 (+1)13 (+1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


John Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his kukri. He wears his golden hair up in a very large beehive style do. He has gleaming, smiling violet eyes.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A powerful necromancer made him what he is. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by goblins. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Athletic. Flaws: Forgetful. Bonds: Enemies, Mentor. Occupation: Bather

Voice: Old thin voice

Attributes [hide]

John Hayhurst, Male Human Monk 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp.


Social Check DCs

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