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Diggory Sydney, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast mountains. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Disciplined, Gifted. Bonds: Rich, Attractive, Nature. Occupation: Roofer

Voice: Mousy voice

Attributes [hide]

Diggory Sydney, Male Human Cleric 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)9 (-1) 8 (-1)17 (+3)
Skills Insight +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Law, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak, and carries glaives. He wears his auburn hair up in a very large beehive style do. His eyes are violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to make almost anything out of random pieces of junk.

History: Wymar was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He became a Barrister soon after.

Motivation: He wants revenge against brigands; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Job, Rich, Enemies. Occupation: Barrister

Voice: Hollow voice

Attributes [hide]

Wymar Law, Male Human Druid 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)13 (+1) 8 (-1)9 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Star rose quartz (50 gp).


Social Check DCs


Richard Gladstone, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a yellow and black robe with the hood down. He sports a long auburn beard, and similarly colored long hair. He wears an eyepatch.

Personality: Always inclined to offer people food he seems plenty friendly. He is harsh and unforgiving.

History: Richard hails from a village terrorized by drow. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in scythe use. He now spends his time doing works of charity.

Motivation: He wants revenge against drow; and a deep hatred of drow

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Richard Gladstone, Male Human Barbarian 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of daggers on his belt, each one with a amber on the hilt. His brown hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Shy. Bonds: Family, Religious, Mentor. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Gerald Branson, Male Human Ranger 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Bradly, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. He has a brown handlebar mustache and slicked back brown hair. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gifted from a young age, Godfrey studied abroad. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist, Gifted. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Godfrey Bradly, Male Human Aristocrat 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)17 (+3) 8 (-1)11 (+0)
Skills Athletics +5, Survival +2
Senses Passive Perception 9
Languages Common, Druidic, Aquan, Elven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 11000 sp.


Social Check DCs

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