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NPC Generator

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Advanced [show]


Jocelyn Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has black hair. His eyes are a pleasant violet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: He comes from a rich eastern family. Jocelyn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his poetry dream.

Motivation: To reunite with his old friends.

Ideals: Passionate, Persistence, Artistic. Bonds: Rich, Adventurer. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Jocelyn Beckwith, Male Human Cleric 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)17 (+3) 14 (+2)14 (+2)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Goblin, Giant, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 800 gp.


Social Check DCs


Ernest Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears silk and lounges about seductively, and a wedding ring on his right hand. With bright silver hair and a scraggly beard. His hazel unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Ernest was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to be a barber again

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, In love, Job. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Ernest Birkenhead, Male Human Aristocrat 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)11 (+0) 15 (+2)17 (+3)
Skills Arcana +3, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Carnelian (80 gp). Black pearl (600 gp). Lapis lazuli (8 gp). 1 Minor magic item.


Social Check DCs


William Chatham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. His long golden hair reaches down to his waist. His face is scarred and worn.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the old dungeon and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Ugly, Depressed, Fearful. Bonds: Poor, Nature. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

William Chatham, Male Human Sorcerer 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)11 (+0) 17 (+3)11 (+0)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 600 gp.


Social Check DCs


Gilbert Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. He has chestnut hair. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.

History: He comes from a rich eastern family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Impeccable. Flaws: Shy, Insomniac. Bonds: Rich. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Cumberbatch, Male Human Commoner 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)16 (+3) 7 (-2)14 (+2)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 8
Languages Common, Abyssal, Draconic, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 sp.


Social Check DCs


Trey Alby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. His hair is chestnut and curly. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Bounty Hunter and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.

Ideals: Athletic. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Job. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Trey Alby, Male Human Druid 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1300 sp. Blue sapphire (800 gp). White opal (800 gp).


Social Check DCs

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