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Advanced [show]


Diggory Addington, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Barkeep. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is kept up in a ponytail inside a broad hat. He is very pretty but has cold, dead eyes.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal writing training, and achieved minor success. He is searching for what he claims is his rightful reward.

Motivation: He would like to get married and retire; and he has a crush on the local banker

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Military, Adventurer, Has a crush. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Diggory Addington, Male Human Cleric 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 8 (-1)11 (+0)
Skills Athletics +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Heward Hastings, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Fortune-teller does. His red hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the east. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Fortune-teller business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Athletic, Pacifist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Heward Hastings, Male Human Aristocrat 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 10 (+0)16 (+3) 12 (+1)9 (-1)
Skills Athletics +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Draconic, Celestial, Auran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anthony Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears his silver hair up. He has several tiny amber earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Anthony does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle; and to share knowledge with the world

Ideals: Logical. Flaws: Shy, Depressed. Bonds: Rich, Military. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Anthony Ainsworth, Male Human Expert 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp.


Social Check DCs


Cory Alby, Male Human [Permalink]

Personal [hide]

Description: A 6'5" eastern man, he wears a tight fitting black shirt and pants. He wears a Stetson hat to hide his balding. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Logical. Flaws: Ugly, Shy, Disease. Bonds: Religious. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Cory Alby, Male Human Druid 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 17 (+3)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Springfield, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a broad hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Farmer, who enjoyed hunting, Randal was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Blacksmith.

Motivation: Retire the richest man in the north; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Randal Springfield, Male Human Warrior 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)9 (-1) 17 (+3)17 (+3)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 26000 sp. Hematite (6 gp).


Social Check DCs

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