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NPC Generator

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Advanced [show]


Aldous Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes peer out from beneath his top yellow hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the south. After coming to the age of reason, Aldous took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Poor. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Aldous Wedgwood, Male Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 13 (+1)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Theobald Walpole, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long black hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Justice. Flaws: Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Mortician

Voice: French accent

Attributes [hide]

Theobald Walpole, Male Human Bard 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)7 (-2) 17 (+3)14 (+2)
Skills Perception +6, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Golden yellow topaz (800 gp). Golden pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Harlan, Male Human [Permalink]

Personal [hide]

Description: This man wears just a tan suit, and sports empty pouches on his belt. His brown hair is singed and shortened. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the south, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Poor. Occupation: Farmer

Voice: Prounounces S like Z

Attributes [hide]

Manfred Harlan, Male Human Expert 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)17 (+3) 17 (+3)15 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 100 gp. Moonstone (30 gp). Onyx (30 gp). Deep blue spinel (1600 gp). Violet garnet (1600 gp).


Social Check DCs


Randal Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of shortspears, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has all his life been fascinated with painting.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Randal Appleton, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Richard Morley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. His auburn hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: When he was but 7 years old his parents immigrated from the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Racist. Bonds: Family, Immigrant. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Richard Morley, Male Human Warlock 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)8 (-1) 13 (+1)8 (-1)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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