Gerard Dayton, Male Human [Permalink]
Personal [hide]
Description: A 5'6" northern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a long brown beard with little hanging trinkets. His ears are large.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Gerard was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Rich, Military. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20000 sp. A pair of silk slippers encrusted with tiny pearls. (120 gp). Silver ewer (40 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
Lewis Marleigh, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. He keeps his golden hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist, Logical. Bonds: Attractive, Military, Slave. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1200 sp. Eyepatch with mock eye of sapphire and moonstone (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). A delicate silver chain set with a tourmaline (100 gp).
Clerebold Crawford, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His hair is red and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.
History: Clerebold was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his absent father; and sabotage a competitor
Flaws: Selfish. Bonds: Religious, Job, Rich, Family. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 5 (-3) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp.
Gomory Kenley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he sports yellow clothing, slightly heavier than average wear. His golden hair is cut short. His eyes are likewise hazel.
Personality: Prone to second guessing himself, he comes off as nervous. He is an amazing painter.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Mason and found it very stressful. He has worked as a Mason like his mother before him.
Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Job, Slave. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 48000 sp. 1 Minor magic item.
Gerald Lincoln, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is renowned for his bright grey suits and hats. With bright white hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments
History: Gerald lived on a farm with his father, near the main road leading to a nearby town. A few years later when the west was not economically sound they moved to his current location. He has since lost track of the people in his past.
Motivation: Nothing but the best is good enough for him; and to unite with his brother
Ideals: Impeccable, Gifted. Bonds: Attractive, Family, Immigrant. Occupation: Assassin
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Iolite (40 gp).
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