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NPC Generator

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Advanced [show]


Norman Dudley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and carries sickles. His hair is white and curly. He has gleaming, smiling green eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born in the west, but his parents moved at a very young age to the east. Norman was born on a far western island where he grew up under the tutelage of his mother, an expert Mason. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Joker. Bonds: Enemies, Immigrant. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norman Dudley, Male Human Expert 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 90 pp. Red garnet (70 gp). Star ruby (1300 gp). Chalcedony (70 gp). Golden yellow topaz (500 gp).


Social Check DCs


Alexandre Westbrook, Male Human [Permalink]

Personal [hide]

Description: A 5'5" southern man, he has a large brown mantle and cape that has been intricately interwoven into his blue robe. He has wavy blonde hair. His fierce green eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born to a pair of adventurers, Alexandre grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He has worked as a Barkeep like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent mother

Ideals: Fighting, Artistic. Bonds: Family, Adventurer, Job. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Alexandre Westbrook, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theodoric Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. He has auburn hair. His hazel eyes are passionate and lively.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.

History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: Many giants want him driven away; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor, Adventurer. Occupation: Bookbinder

Voice: Speaks through clenched teeth

Attributes [hide]

Theodoric Willoughby, Male Human Warrior 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 27 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)13 (+1) 15 (+2)8 (-1)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 50000 cp.


Social Check DCs


Guy Thackeray, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Adventurer and is in decent physical shape. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Adventurer. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Guy was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and a deep hatred of dire rats

Bonds: Job, Rich, Family, Attractive, Enemies. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Guy Thackeray, Male Human Warrior 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 50 pp. Red spinel (50 gp). Rhodochrosite (6 gp). Smoky quartz (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Carlton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large tan jacket. His tied-back hair is golden. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting, Athletic. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Trym Carlton, Male Human Aristocrat 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)5 (-3) 14 (+2)12 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 10000 cp. 1 Thunderstones. 2 Tanglefoot bags. 2 Tanglefoot bags. 3 Alchemist’s fire.


Social Check DCs

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