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NPC Generator

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Advanced [show]


Gomory Blackwood, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a robe, a symbol of death around his neck, and a longsword on his belt. His whole body is exceptionally muscular. His long golden hair reaches down to his waist. His eyes are gray and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.

History: He is a Doppelganger in disguise. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gomory's homeland. Gomory decided to take the middle way and become a bodyguard. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Gomory Blackwood, Male Human Barbarian 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Everard Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his tan robe and has his bastard sword always slung over his shoulder. He is muscular with a powerful set of arms. His golden hair is kept up in a ponytail inside a broad hat. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Everard studied abroad. Everard was born on a far northern desert where he grew up under the tutelage of his father, an expert Barber. He has dedicated himself to building a better village for his children.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Ideals: Gifted, Philantrophist. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Everard Mitchell, Male Human Cleric 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)7 (-2) 9 (-1)11 (+0)
Skills Arcana +1, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp.


Social Check DCs


Diggory Enfield, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He wears his brown hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Fearful. Bonds: Poor, Adventurer, Slave. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Diggory Enfield, Male Human Warlock 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Medicine +4, Religion +6
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Draconic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 800 gp. Chrysoberyl (90 gp). Chrysoprase (70 gp). 1 Simple lock. 1 Good lock. 1 Healer’s kit.


Social Check DCs


Frederick Acton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He is bald on top and has large brown tufts of hair around his ears. He has several tiny jet earrings on each ear.

Personality: Frederick is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Frederick was born in the north. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Ugly, Depressed, Fearful. Bonds: Rich. Occupation: Cook

Voice: Voice breaks

Attributes [hide]

Frederick Acton, Male Human Warlock 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)8 (-1) 13 (+1)11 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Moss agate (12 gp). 1 Minor magic item.


Social Check DCs


Heward Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has brown hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Flaws: Addict, Disease. Bonds: Adventurer, Military, Rich. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Lindsay, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)3 (-4) 16 (+3)13 (+1) 13 (+1)8 (-1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +0

Possessions: 1800 sp.


Social Check DCs

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