Balimaar Remington, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is brown and curly. His eyes are likewise blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He never wears the same outfit twice, unless he absolutely has to.
History: He was born on a small isolated farm. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Balimaar and his spouse have recently divorced.
Motivation: Wants to work out more often; and expand his business
Ideals: Athletic, Joker, Artistic. Flaws: Antagonistic. Bonds: Nature. Occupation: Bowyer
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 3000 sp.
Peter Royal, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is an epitome of beauty. His auburn hair is still thick. He has several tiny amethyst earrings on each ear.
Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Professionalism, Fighting. Flaws: Hedonist. Bonds: Rich, Attractive. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 600 gp.
Anselm Acton, Male Human [Permalink]
Personal [hide]
Description: A 6'6" northern man, he wears violet leather gloves, a violet jacket, and tight pants. His silver hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Shepherd, but he got bored and became a Architect. He has worked as a Architect like his father before him.
Motivation: To be a Shepherd again; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Military, Job. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Celestial, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp. Red garnet (50 gp). Red-brown spinel (50 gp). Freshwater pearl (5 gp). 1 Minor magic item.
Norman Heiser, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair, while still mostly chestnut, has prominent grey streaks. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Norman was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His religion dominates his actions; and find a way to reverse the transformation of his brother
Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Family, Religious. Occupation: Barrister
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Drogo Hale, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy green pantaloons and a white scarf. His auburn hair, when down, is lengthy. His face is scarred and worn.
Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.
History: He was born in the east, but his parents moved at a very young age to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Flaws: Ugly, Antagonistic. Bonds: Immigrant, In love, Adventurer. Occupation: Shipwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 7 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 7 (-2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp. Pink pearl (110 gp). Chalcedony (70 gp). Tourmaline (110 gp). 2 Tanglefoot bags.
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