Chad Sydney, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in yellow turtlenecks beneath a black coat with brown slacks. His red hair and beard is wavy and long. He has several tiny sapphire earrings on each ear.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.
History: Chad lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Layabout, and he later adopted a second son.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Layabout
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 31000 sp. 1 Masterwork Uncommon Weapon.
William Breeden, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a yellow cloak and cross-gartered green stockings. His skin is also unnaturally pale. His white hair is still thick. His eyes are blue.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.
History: He was born a particularly ugly child, much to the horror of his parents. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in William's homeland. William decided to take the middle way and become a bodyguard. He's since become an addict/alcoholic.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Shipwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 7000 sp.
Roger Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a tan suit, grey shirt, and tan tie, and carries halberds. His red hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also hits on women, regardless of circumstances.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roger took refuge in the old dungeon and found the beat up halberd and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's in love; and to settle down with his crush
Ideals: Fighting. Bonds: Guardian, Has a crush, Rich, Nature. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Arnold Hallewell, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is unkempt and raggedy. He has gleaming, smiling gray eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Crown-heir, who enjoyed hunting, Arnold was taken on many hunting expeditions. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Religious, Nature. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 10 pp.
Don Vance, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His mother raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable, Joker. Bonds: Nature, Slave. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
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