Randal Northcott, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a simple green robe with blue stripes complete with hood, and a wedding ring on his left hand. He has wavy black hair. His eyes are blue and catlike.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered dancing. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Randal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Disciplined, Artistic. Flaws: Antagonistic. Bonds: In love, Enemies. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: Just what you see.
William Easton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He tends to wear a black poncho over his likewise colored trousers and shirt. His brown hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is witty, but his monotone delivery comes off as unnerving He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a slaver, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Joker. Flaws: Forgetful. Bonds: Attractive, Mentor, Adventurer. Occupation: Mason
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 9000 cp.
Roger Marley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears a violet costume with the symbols of his god on his torso. He has a very tight haircut. His eyes are a pleasant green.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.
History: The child of southern immigrants he idolized his mother. His druidic abilities were realized during a raid on his village. He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Optimist, Gifted, Impeccable. Flaws: Addict. Bonds: Immigrant. Occupation: Farmer
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp. Brown-green garnet (130 gp). Aquamarine (800 gp). Brown-green garnet (130 gp).
Balimaar Altham, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is still thick. His face is covered beneath a completely black helmet.
Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's in love; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Has a crush. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: Just what you see.
Anselm Vance, Male Human [Permalink]
Personal [hide]
Description: This northern man is wearing colorful clothing, dressed as a Sailor. His clothes are grease stained in places. He sports a flattop hair cut. His green eyes are passionate and lively.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of goblins once and for all.
History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against goblins
Flaws: Sensitive. Bonds: Poor, Immigrant, Enemies, Religious. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 7 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Jade (100 gp). Star rose quartz (30 gp).
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