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NPC Generator

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Advanced [show]


Gerald Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly blonde, has prominent grey streaks. His fierce green eyes like to dwell on things.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure

Ideals: Gifted, Impeccable. Flaws: Terse. Bonds: Mentor, Rich. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Gerald Hallewell, Male Human Barbarian 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 56 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Kirby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, brown cloak. His chestnut hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Ploughman, but he got bored and became a Map Maker. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Ernest Kirby, Male Human Ranger 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 16 (+3)13 (+1)
Skills Deception +4, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Anselm Hampton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. He has chestnut hair. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a small toy that he constantly fidgets with.

History: He was born in the east, but his parents moved at a very young age to the north. Anselm was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Roofer. He then took over the family business and is one of the better Roofer for hire.

Motivation: He is compelled to act according to his religious beliefs; and expand his business

Flaws: Depressed, Addict. Bonds: Immigrant, Job, Religious. Occupation: Roofer

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Hampton, Male Human Aristocrat 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp. 1 Darkwood Buckler.


Social Check DCs


Everard Westbrook, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears blue painted combat armor at almost all times. His white hair is still thick. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Everard's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Addict, Antagonistic, Fearful. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Everard Westbrook, Male Human Wizard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +0, Investigation +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 500 gp.


Social Check DCs


Rolf Morley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his bastard sword ready. His blonde hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Rolf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 4 years old his parents immigrated from the west. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Rolf Morley, Male Human Warlock 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 11 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)16 (+3) 15 (+2)12 (+1)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 12
Languages Common, Infernal, Orc, Gnome
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 1000 sp. 1 Masterwork Artisan’s tools. 1 Average lock. 1 Disguise kit.


Social Check DCs

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