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NPC Generator

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Advanced [show]


Wymar Wedgwood, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tight fitting grey shirt and pants. He wears his white hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Wymar has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Joker. Flaws: Insane, Disease. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Wedgwood, Male Human Barbarian 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 9 (-1)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 800 sp.


Social Check DCs


Gerald Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is singed and shortened. His eyes are likewise amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things.

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Family, Nature. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Alby, Male Human Monk 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)8 (-1) 12 (+1)15 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 9000 cp.


Social Check DCs


Roland Darlington, Male Human [Permalink]

Personal [hide]

Description: This eastern man typically wears violet cloth garments or leather armor. His clothes are grease stained in places. His hair is cut close to his head. His eyes are likewise green.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.

History: Born in the east to a Fortune-teller, Roland learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Fortune-teller has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Insomniac. Bonds: Poor, Immigrant, Job. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roland Darlington, Male Human Monk 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)11 (+0) 9 (-1)9 (-1)
Skills Arcana +2, Athletics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Alexandre Rutherford, Male Human [Permalink]

Personal [hide]

Description: A 6'2" northern man, he dresses in brown turtlenecks beneath a white coat with black slacks. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.

History: His mother raised him in a mountain cabin. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Alexandre Rutherford, Male Human Sorcerer 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp.


Social Check DCs


Randal Shelly, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears violet cloth garments or leather armor. He has styled his blonde hair well, parting it to the left. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the east. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Randal took refuge in the ruined castle and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and to prove his worth to the world

Ideals: Athletic, Pacifist. Flaws: Impulsive, Disease. Bonds: Nature. Occupation: Bowyer

Voice: Italian accent

Attributes [hide]

Randal Shelly, Male Human Monk 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)11 (+0) 15 (+2)8 (-1)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp.


Social Check DCs

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