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Advanced [show]


Bernard Walcott, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a blue armored body suit, with a simple pastel line shooting up and back down. His skin is also unnaturally pale. He sports a flattop hair cut. His amber eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born to a poor family in the city he treasured whatever gifts he got. Bernard was born on a far southern plains where he grew up under the tutelage of his father, an expert Shepherd. He now spends his time doing works of charity.

Motivation: To unite with his brother; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Bernard Walcott, Male Human Ranger 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Medicine +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp.


Social Check DCs


Patrick Darlington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His long silver hair reaches down to his waist. He has several tiny aquamarine earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in sai use. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Military, Enemies. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

Patrick Darlington, Male Human Druid 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 11 (+0)8 (-1)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 7000 cp.


Social Check DCs


Richard Marston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south to a Map Maker, Richard learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has taken up work as a Map Maker and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He is content; and to find somewhere to settle down

Ideals: Joker. Flaws: Hedonist, PTSD, Mundane. Bonds: Job. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Marston, Male Human Warlock 9
Medium (5'7") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 75 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)16 (+3) 10 (+0)6 (-2)
Skills Persuasion +1, Stealth +6
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Draconic
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222220

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Spice Merchant uniform. His hair is black and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: Rolf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Rolf is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Impeccable. Bonds: Job, Attractive, Family, Nature. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Rolf Wellington, Male Human Wizard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1800 sp. Gold dragon comb with red garnet eye (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Richard Astley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a small toy that he constantly fidgets with.

History: Richard was born in the south. At a young age he loved to build and create. His first spouse was a Painter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a bricklayer and was forced into it by his family

Ideals: Persistence. Flaws: Shy, Addict. Bonds: Poor, Family. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Richard Astley, Male Human Bard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 50 pp. Amethyst (80 gp). Brown-green garnet (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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