Trey Rodney, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his monstrous two handed axe, marred by teas. His wide-brimmed hat is riddled with cuts and holes. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Trey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Addict, Secretive. Occupation: Marshal
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. Moonstone (30 gp). Tiger eye turquoise (8 gp). Blue star sapphire (600 gp).
Hubert Bentham, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. His white hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are gray.
Personality: Overbrimming with self-confidence, Hubert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born in the south, but his parents moved at a very young age to the north. Hubert was born on a far southern desert where he grew up under the tutelage of his mother, an expert Mason. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Revenge; and a deep hatred of drow
Ideals: Impeccable, Logical. Bonds: Attractive, Enemies, Immigrant. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Deep green spinel (130 gp).
Aldous Clifton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is styled in orderly dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aldous hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is greedy; and he wants revenge against drow
Ideals: Artistic. Flaws: Fearful. Bonds: Adventurer, Rich, Enemies. Occupation: Miller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3200 sp. Fire opal pendant on a fine gold chain (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Godfrey Stanley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a faded coat and loose pants complete with small hat. His red hair is heavily combed to the right. His eyes are likewise gray. His teeth are white and perfect.
Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Laborer, who enjoyed hunting, Godfrey was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Flaws: Antagonistic, Secretive. Bonds: Poor, Attractive, Nature. Occupation: Sellsword
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 6 (-2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 gp.
Anselm Wheatley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his white hair in a flapper bob. His face is scarred and worn.
Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home.
Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Seamstress
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 400 gp.
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