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NPC Generator

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Advanced [show]


Trym Wheatley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green feathered hat and green clothes. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Ideals: Athletic, Professionalism. Bonds: Poor, Nature, Family. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Trym Wheatley, Male Human Aristocrat 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 15 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Tourmaline (140 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Lewis Hornsby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown small hat and brown clothes. He has dyed his greying white hair a little too much giving a sharp white color. His hazel eyes are passionate and lively.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and to unite with his brother

Flaws: Antagonistic. Bonds: Job, Rich, Immigrant, Family. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Lewis Hornsby, Male Human Druid 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)9 (-1) 15 (+2)14 (+2)
Skills History +2, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 400 gp.


Social Check DCs


Manfred Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his red hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: This man loves poetry and to teach people poetry more than just about anything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Find a way to reverse the transformation of his brother; and wants to work out more often

Ideals: Athletic, Artistic, Justice. Bonds: Poor, Immigrant. Occupation: Seamstress

Voice: Spanish accent

Attributes [hide]

Manfred Garfield, Male Human Warlock 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)17 (+3) 12 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 600 gp. 1 Half-Plate.


Social Check DCs


Tim Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fancy tan suit. He has done his best to style his blonde hair to look like a famous performer. His brown eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Tim lived on a farm with his mother, near the main road leading to a nearby town. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is terrified, and will act out of fear; and regain custody of his son

Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Tim Windsor, Male Human Warlock 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 400 gp. Deep blue spinel (800 gp). Azurite (7 gp).


Social Check DCs


Randal Richie, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear white pants and tee shirts. His hair is long and red with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He is wracked by social anxiety; and an old rival family wants him found

Ideals: Artistic, Impeccable. Flaws: Fearful. Bonds: Slave, Family. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Randal Richie, Male Human Expert 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)17 (+3) 10 (+0)15 (+2)
Skills Arcana +6, Investigation +6
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 50 pp. Sapphire pendant on gold chain (1600 gp). Solid gold idol (900 gp).


Social Check DCs

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