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NPC Generator

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Advanced [show]


Randal Marston, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an entirely grey suit with black socks and a vest with buckled shoes, and a wedding ring on his left hand. His golden hair is kept up in a ponytail inside a deerstalker hat. His half smiles and amber eyes are beguiling and draw you in.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He feeds upon the attention of others.

History: From birth he was tutored by a cruel and relentless mentor. In his 13th year, his parents were killed by a brigands raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and wishes to resurrect an old love

Ideals: Opinionated. Bonds: In love, Attractive, Mentor, Enemies. Occupation: Architect

Voice: Booming voice

Attributes [hide]

Randal Marston, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills History +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Tiger eye turquoise (6 gp). Azurite (6 gp). Zircon (30 gp). 1 Holy water.


Social Check DCs


Arnold Kensley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His hair is blonde and curly. His eyes are likewise hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is an amazing painter.

History: He was born at the edge of vast island. In his 11th year, his parents were killed by a dire rats raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Optimist, Gifted. Bonds: Attractive, Nature, Enemies. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Kensley, Male Human Wizard 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Performance +3, Stealth +3
Senses Passive Perception 12
Languages Common, Auran, Draconic, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Lincoln, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 4 years.

Motivation: Expand his business.

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Religious, Job. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

William Lincoln, Male Human Rogue 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Alexandrite (300 gp). Obsidian (10 gp).


Social Check DCs


Roland Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with white stripes complete with hood. He has a slight overbite and is overall scrawny. He has a long auburn beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Flattery will make him almost putty in your hands.

History: He comes from a rich northern family. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Optimist. Flaws: Selfish, PTSD. Bonds: Attractive, Rich. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Roland Shelly, Male Human Commoner 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 11 (+0)8 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Bertram Fawcett, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant violet.

Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.

History: The child of a Barkeep, who enjoyed hunting, Bertram was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Pacifist, Philantrophist, Impeccable. Bonds: Attractive, Nature. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Fawcett, Male Human Aristocrat 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Chalcedony (50 gp). Chrysoprase (50 gp). Emerald (400 gp). 1 Minor magic item.


Social Check DCs

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