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NPC Generator

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Advanced [show]


Norman Tenley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear black clothing when he does not wear armor. His auburn hair is singed and shortened. His eyes are a pleasant gray.

Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against dire rats; and revenge

Ideals: Artistic, Professionalism. Flaws: Ugly, Insane. Bonds: Adventurer, Enemies. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Norman Tenley, Male Human Warrior 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +3

Possessions: Onyx (50 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Benson, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a black shirt with thin pastel vertical stripes and black pants. His black hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are brown.

Personality: He is witty, but his monotone delivery comes off as unnerving His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Adam was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Adam and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear; and his spouse's relatives view him with great suspicion

Ideals: Joker, Persistence. Flaws: Antagonistic, Fearful. Bonds: Family. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Adam Benson, Male Human Cleric 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)11 (+0) 8 (-1)14 (+2)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Sard (60 gp). Lapis lazuli (9 gp).


Social Check DCs


Anselm Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is short and auburn. His brown eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Anselm studied abroad. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted psionic powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Gifted. Bonds: Family, Adventurer. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Anselm Gladstone, Male Human Druid 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)10 (+0) 15 (+2)11 (+0)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 27000 sp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Justin Leighton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. He wears a colorful flower in his silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Justin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the south was not economically sound they moved to his current location. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Flaws: Hedonist. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Justin Leighton, Male Human Paladin 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item.


Social Check DCs


Hunter Mori, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly brown, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Hunter has worked very hard to control his curse. He now owns his own business.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a soapmaker again

Flaws: Antagonistic, Disease. Bonds: Adventurer, Has a crush, Job. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hunter Mori, Male Human Rogue 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Orc, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Buckler. 1 Half-Plate.


Social Check DCs

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