Theobald Marley, Male Human [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He is physically well-built. He has moderate length golden hair. His ears are large.
Personality: He dislikes all the random violence that takes place in the west. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Adventurer mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Sabotage a competitor; and he is not mentally stable, and does not behave rationally
Ideals: Pacifist, Artistic. Flaws: Ugly, Shy, Disease. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Ralf Byron, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean brown cloak covering his clean studded leather. His blonde hair is thinning but still full. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born blind and as such lacked many opportunities for work. A few years later when the west was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Immigrant, Enemies. Occupation: Body Guard
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 43000 sp. Chrysoprase (70 gp). Deep blue spinel (1100 gp).
Ralf Clifton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with red lining and desert motifs. His long golden hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are blue.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To clean up the streets; and he's looking for his big break
Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer, Guardian. Occupation: Shepherd
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Infernal
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1200 gp. Aquamarine (1600 gp).
Rolf Cason, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in earthy colors with a tan and green handkerchief worn on his left side. His brown hair is styled in orderly dreadlocks. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He struck the Spice Merchant job and began his own company from there.
Motivation: Wants his loneliness to end; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Nature, Has a crush. Occupation: Spice Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 38000 sp. Lapis lazuli (15 gp). Alexandrite (900 gp). Amethyst (90 gp). 1 Minor magic item.
Gerald Marley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is blonde, silky, and of moderate length. His blue unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.
History: Gerald was born with his mother's beautiful face. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Attractive, Has a crush. Occupation: Weaver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 6 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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