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Advanced [show]


Frederick Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His moppish golden hair is in a traditional bowl cut. His eyes are a pleasant brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and to unite with his brother

Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Family, Rich. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Frederick Kenley, Male Human Wizard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)16 (+3) 11 (+0)10 (+0)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp. Azurite (4 gp).


Social Check DCs


Bertram Kelsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a bow. He wears a top hat to hide his balding. His hazel unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and money/treasure

Flaws: Disease, Insomniac. Bonds: Adventurer, Attractive, Rich. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Bertram Kelsey, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. Tiger eye turquoise (8 gp). Citrine (20 gp).


Social Check DCs


Gunter Tinley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear grey pants and tee shirts. He is tall, broad shouldered and powerfully built. His moppish brown hair is in a traditional bowl cut. His blue eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a brothel owner, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has achieved small success as a Servant.

Motivation: He wants to get laid; and to be a apothecary again

Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Job, Has a crush. Occupation: Servant

Voice: Rolls R's

Attributes [hide]

Gunter Tinley, Male Human Wizard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 5000 cp.


Social Check DCs


Drogo Halsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Drogo was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to have a good time and be beloved; and marry his brother to traveling adventurers

Ideals: Philantrophist, Logical, Optimist. Flaws: Insane. Bonds: Attractive, Family. Occupation: Farmer

Voice: Low rumbling, strings words together

Attributes [hide]

Drogo Halsey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)12 (+1) 9 (-1)10 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Odo Ashley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a wizard, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He struck the Spice Merchant job and began his own company from there.

Motivation: Expand his business; and sabotage a competitor

Flaws: Ugly, Insomniac, Mundane. Bonds: Job, Mentor. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Odo Ashley, Male Human Fighter 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)11 (+0) 8 (-1)13 (+1)
Skills Perception +2, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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