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NPC Generator

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Advanced [show]


William Dryden, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears dark leathers with embroidery. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, William studied abroad. A few years later when the west was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is unsatisfied with his job; and he's looking for his big break

Ideals: Gifted. Bonds: Guardian, Adventurer, Immigrant, Job. Occupation: Soapmaker

Voice: Loud with bravado

Attributes [hide]

William Dryden, Male Human Wizard 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)14 (+2) 13 (+1)9 (-1)
Skills Investigation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 6000 sp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Tim Badger, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his silver hair to look like a famous performer. He wears a mask on his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tim took refuge in the large cave and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Flaws: Antagonistic, Secretive. Bonds: Poor, Nature. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Tim Badger, Male Human Warlock 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 17 (+3)7 (-2)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 gp. 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Masterwork Light wooden shield.


Social Check DCs


Dean Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray. His teeth are white and perfect.

Personality: Calm and collected, he is a well trained Shipwright. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to loving parents in a slum to the north. Dean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Bonds: Poor, Attractive, Job, Family, Adventurer. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Dean Everleigh, Male Human Rogue 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)17 (+3) 13 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 25000 cp. Azurite (13 gp). Deep blue spinel (900 gp).


Social Check DCs


Heward Read, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is also unnaturally pale. His auburn hair is matted, messy, and big. He wears an eyepatch.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home.

Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Laborer

Voice: Low rumbling, strings words together

Attributes [hide]

Heward Read, Male Human Warrior 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 15 (+2)4 (-3)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple black robe with tan stripes complete with hood. His moppish auburn hair is in a traditional bowl cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Flaws: Addict. Bonds: Attractive, Job, Nature, Family. Occupation: Hunter

Voice: Farmer accent

Attributes [hide]

Bertram Enfield, Male Human Aristocrat 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 30 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)13 (+1) 11 (+0)13 (+1)
Skills Religion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs

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