William Home, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He dresses like a well dressed Bellfounder does. His long brown hair is drawn into a two foot long braid. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is almost excessively polite to everyone, even when angry. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: William was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.
Motivation: He feels threatened by others.
Flaws: Shy, Fearful, PTSD. Bonds: Job, Attractive. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
Adelard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has a hunchback. He keeps his long black hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He enjoys reading and quiet.
History: He was born on a small isolated farm. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of drow
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Nature, Enemies. Occupation: Mayor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 12 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 4 (-3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: Coral (130 gp). 1 Minor magic item.
Bertram Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He carries with him a set of axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. With a patchy black beard and wild black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Fletcher business at a young age. A gifted student he started as a Slave Trader, but he got bored and became a Fletcher. He struck the Fletcher job and began his own company from there.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.
Ideals: Fighting, Artistic, Justice. Bonds: Attractive, Job. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 52 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 900 gp.
Chad Hartford, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears long strands of ruby and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is greasy and uncared for. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: A skeptical and narcissistic man, Chad's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Armorer.
Motivation: Nothing but the best is good enough for him; and wants to open a new tavern
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Military, Job. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 5 (-3) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork studded leather. 1 Chain shirt. 1 Banded mail.
Thomas Shipley, Male Human [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His hair is chestnut, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the south, but his parents moved at a very young age to the west. His father was a soldier and died while he was still young. Thomas was left his father's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and to protect his home
Ideals: Entrepeneur. Bonds: Attractive, Guardian, Immigrant, Military. Occupation: Knight
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 13 (+1) | 13 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
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